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20 November 2025

基于消费者视角的农产品电商平台游戏化营销策略研究
—— 以始兴县农产品销售为例

婧雯 陈1 昕宜 许1 诗彦 俞1 浩 龙2
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1 暨南大学 暨南大学伯明翰大学联合学院, 中国
2 暨南大学 信息科学技术学院, 中国
ASDS 2025 , 1(9), 29–34; https://doi.org/10.61369/ASDS.2025090005
© 2025 by the Author(s). Licensee Art and Design, USA. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution -Noncommercial 4.0 International License (CC BY-NC 4.0) ( https://creativecommons.org/licenses/by-nc/4.0/ )
Abstract

为响应乡村振兴战略下农产品电商的数字化发展需求,本研究旨在揭示游戏化营销对消费者购买行为的影响机理。以广东省始兴县为例,研究基于“刺激- 组织- 反应”(S-O-R)理论,通过对656份消费者问卷进行结构方程模型(SEM)分析。结果表明:游戏化奖励机制是激发购买意向的核心驱动力,其通过显著提升感知趣味性与信任感,有效促成消费转化。与之相对,复杂的玩法设计吸引力不足,凸显了农产品消费者对实用价值的偏好高于娱乐体验。此外,中低收入的年轻女性是游戏化营销的核心参与群体。研究认为,成功的农产品游戏化策略应聚焦于高价值的奖励回馈、简化的互动设计以及地域文化的深度融合,以此构建品牌信任,增强用户粘性,从而为县域农业品牌化与数字经济发展提供支持。

Keywords
游戏化营销
农产品电商
消费者行为
结构方程模型
乡村振兴
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